CONCEPT ARTIST & GAME DEVELOPER
CONCEPT ARTIST & GAME DEVELOPER
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2026_08_22. update 0.21
1. booting the first session will properly load most things in the game, consequent loads will try to not load whats already been prewarmed, making loadtimes minimal on several ingame launches .
2. toggleable Vulkan / Directx, 50 series nvidia cards are apparently not fully supported for newer cards creating render errors alot of unintended black.
3. increased clarity on damage on enemys sparks and better visual clarity on hulls dismantling.
4. better colors on backgrounds and other adjsutments with lighting setups, and other material tweaks.
2026_08_21 update 0,11 _ several fixes
1.fullscreen fix.
2.depth1 depth 2 boss now has better visual design and clarity.
3.added icons for crystals on buyable items
4.DID NOT FIX RENDERING ISSUE-
test build for Dark light Diver,
the purpose is to test difficulty ,game balance and overall gameplay opinions.
Art is not the purpose of this playtest or visual polish.
Feedback on conveyance is welcome, if the UI is unclear or a system feels confusing, feel free to mention it.
you can comment below how your experience has been.
or if you record your experience feel free to link it.
-Keyboard and mouse-
-135.4 MB-
-Windows-
mouse can be used to do the same as "K" and "L" if its more comfortable
Feedback away.




Im a little late to telling my feedback but its got huge potential, I enjoy a lot of things about the game, the loadout system, upgrading and dodging mechanics. I got a few nitpicks though, I feel like the shooting could be a little more engaging, currently you can hold down the shoot button all the time even though not shooting doesn't really give much benefit (at least not that I noticed, maybe it gives shorter dodge cooldown but i havent noticed), the game feels like it could benefit being an autoshooter, another small thing about shooting is that it would be good to add a simple sound effect of switching shooting direction. Some obstacles on a level feel a little bit hard to see, red sphere ships have really low contrast of red which I found myself dying most to and alt dodging segment featuring long dark ships slowly cruising through the screen also have really low constrast which were hard to see. As for the bugs though sometimes the game will display the revive tax # from previous run (I think?) when starting a new run, but dying will give normal tax amount.